Stranger Things: The Experience | Location-Based Entertainment — Galvanized

Location-Based Entertainment · Case Study

Stranger Things
The Experience

Location-based entertainment, on location worldwide: Liminal Space engaged Galvanized to bring its state-of-the-art spatial LED display technology to life in immersive LBE experiences — including the globally acclaimed attraction built on Netflix’s Stranger Things, launched by Fever Up, which sold out across eight cities worldwide and set a new benchmark for immersive entertainment.

Client
Liminal Space
Attraction
Netflix’s Stranger Things: The Experience
Launched by
Fever Up
Role
Location-based entertainment · Partnership strategy
8Cities worldwide on a touring, sold-out world run
Sold OutTicket sales across the tour, with extensive organic social buzz
LEDSpatial display technology at the core of every scene

The Challenge

Netflix’s Stranger Things, The Experience

Liminal Space engaged Galvanized to help bring its state-of-the-art spatial LED display technology to life in immersive location-based entertainment experiences — including the globally acclaimed Stranger Things attraction.

Galvanized provided the strategic expertise to integrate Liminal’s cutting-edge technology, enabling the recreation of iconic scenes from the series with breathtaking detail and dynamic visual effects.

Featuring elaborate set designs, interactive elements, and atmospheric lighting, the experience transported visitors directly into the world of Stranger Things — delighting audiences and setting a new benchmark for location-based entertainment, and for what advanced technology makes possible in storytelling and live events.

Scene 01 · Set Atmospheric immersive environment with dramatic lighting — the craft of location-based entertainment set design
Set design, lighting & atmosphere — on location

Inside the Attraction

The Venue Plan

A location-based experience is a show the audience walks through. Physical sets, spatial LED environments, and interactive scenes are sequenced along one route — and run like clockwork so it can tour. Select a zone to see how the experience is built.

Show Live Venue plan · Touring build
Floor plan of a touring location-based entertainment venue showing the visitor route through the set build, spatial LED volume, and interactive scene, with cue lines from the show-control booth Entry Exit Set Build LED Volume Interactive SC SHOW CONTROL Z1 Z2 Z3

The set build

Elaborate physical set design recreates iconic scenes in breathtaking detail — the craft that makes an on-location world feel real from the moment visitors step through the door.

The Tour

One Attraction, Eight Cities

Leveraging Liminal’s spatial LED technology, Fever Up launched an attraction that immersed fans in the world of Stranger Things. Attendees were invited to solve mysteries, interact with characters, and explore iconic scenes from the series — a truly engaging and memorable adventure.

It was one of several location-based entertainment projects where Galvanized collaborated with Liminal Space to bring cutting-edge technology to life — empowering partners to craft unique, immersive experiences that captivate audiences.

The attraction became an instant hit — touring eight cities worldwide with sold-out ticket sales and extensive organic social media buzz.

It delivered unforgettable moments for fans and established a new standard for immersive entertainment — proof of what happens when the right technology, the right partners, and the right story share one room.

Scene 02 · LED Volume Audience inside an immersive LED environment — spatial display technology in a location-based entertainment attraction
Spatial LED environments — screens become scenery

What This Makes Possible

Location-Based Entertainment, On Location Anywhere

The craft behind a sold-out, eight-city touring attraction is the craft Galvanized brings to studios, IP owners, technology companies, and brands — on-location immersive experiences from strategy through show open, from a single venue to a world tour.

01 · Experience

LBE Strategy & Production

Location-based entertainment as a core Galvanized experiential service — blending digital and physical to bring stories to life in new and unforgettable ways, on location.

02 · Technology

Emerging Technology Integration

Strategic expertise to integrate cutting-edge display and experience technology — like spatial LED — so it serves the story with detail, dynamics, and atmosphere.

03 · Partnerships

Partnership Strategy

Connecting technology companies, IP owners, promoters, and platforms into the deals that get ambitious experiences built — and empower every partner to succeed.

04 · Touring

Touring & Repeatable Experiences

Experiences engineered to travel — portable builds and repeatable show operations that take an attraction from its first city to a sold-out world tour.

Straight Answers

Location-Based Entertainment, Answered

What studios, IP owners, and brands ask us about building on-location immersive experiences.

What is location-based entertainment (LBE)?

Location-based entertainment is immersive entertainment experienced on location at a physical venue — attractions that combine set design, display technology, interactivity, and atmospheric lighting so audiences step inside a story rather than watch it. Stranger Things: The Experience is a leading example: a touring LBE attraction that sold out across eight cities worldwide.

What was Stranger Things: The Experience?

Stranger Things: The Experience was a location-based entertainment attraction launched by Fever Up using Liminal Space’s spatial LED technology, with strategic expertise from Galvanized. Attendees solved mysteries, interacted with characters, and explored iconic scenes from the Netflix series. The attraction toured eight cities worldwide with sold-out ticket sales and extensive organic social media buzz.

How is spatial LED technology used in location-based entertainment?

Spatial LED display technology surrounds visitors with dynamic, high-detail visual environments — turning screens into scenery. In Stranger Things: The Experience, it enabled the recreation of iconic scenes from the series with breathtaking detail and dynamic visual effects, working alongside elaborate physical sets, interactive elements, and atmospheric lighting.

Who helps brands and studios build on-location immersive experiences?

Galvanized is a global brand and innovation agency offering location-based entertainment and partnership strategy from offices in Los Angeles, Sydney, and London. The agency collaborated with Liminal Space on several LBE projects, providing the strategic expertise to integrate cutting-edge technology into immersive experiences that captivate audiences.

Can a location-based experience tour multiple cities?

Yes — touring is where well-designed LBE scales. Stranger Things: The Experience toured eight cities worldwide with sold-out ticket sales, showing that an attraction built around portable technology, repeatable show operations, and strong partnerships can travel to its audience city after city.

Let’s Build Something

Put Your Story On Location

Planning a location-based experience, a branded attraction, or a touring immersive show? Galvanized partners with studios, IP owners, technology companies, and brands from Los Angeles, Sydney, and London — no matter the size or budget.

GALVANIZED.

A global brand and innovation agency — experiential design, next-generation media, and digital solutions.

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