Galvanized work · HTML Featured Work | Galvanized — Immersive Media, XR & Experiential Case Studies

Featured Work

Live sports rebuilt for virtual reality. Concerts staged inside the metaverse. Brand worlds that exist in three dimensions. Galvanized designs and produces immersive media, experiential activations and digital products for brands ready to lead culture — from Los Angeles, Sydney and London.

Virtual Reality · Live Sports Case Study

Live NBA Games In Virtual Reality

More than 100 live NBA games produced and streamed in 3D stereoscopic virtual reality — delivered from the arena to headsets worldwide, and setting a new standard for live sports broadcasting.

Scale
100+ live games
Format
3D stereoscopic VR
Client
NextVR
Partner
National Basketball Association
View the case study

Immersive Experience · SXSW Case Study

SoundWaves A Metaverse Concert

A volumetric metaverse music concert premiered at SXSW, featuring 16 artists — including Paul Oakenfold and Teriyaki Boyz — captured in volumetric 3D and staged inside a fully virtual venue.

Line-up
16 artists
Premiere
SXSW
Discipline
Volumetric capture & virtual production
Produced with
YOOM, Active Theory, Dreamwave
View the case study

Brand Innovation Capability

Platform Gamification

Interactive engagement systems for streaming and digital platforms — turning passive audiences into participants through mechanics that reward attention, loyalty and play.

Discipline
Gamified experience design
Surface
Streaming & digital platforms
Service
Content & Media Design
Output
Interactive engagement systems
Explore this capability

3D & XR Capability

Immersive Brand Worlds

AR and VR experiences that extend brand storytelling beyond the screen — spatial environments where a brand can be walked through, played with and remembered.

Discipline
3D content development
Technology
AR, VR, XR
Service
Content & Media Design
Output
Spatial brand environments
Explore this capability

Location-Based · Liminal Space Case Study

Stranger Things The Experience

Spatial LED display technology integrated into an immersive attraction based on Netflix's Stranger Things — physical set design, interactive elements and atmospheric lighting that let visitors walk into the show's most iconic scenes.

Scale
8 cities worldwide
Result
Sold out across the tour
Client
Liminal Space
IP & launch
Netflix, with Fever Up
View the case study

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Whether you're a brand, media company, or emerging technology looking for the right creative partner — we have the team for your project, no matter the size or budget.

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